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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> So I explored a bit the Material Room of Poser 7, specifically for skin. It
> appears that - except for the basic figure, which only uses a very detailed
> image map - elaborate shaders are used additionally to obtain realistic
> effects, including subsurface scattering (through a smart kind of shader).
>
> This is an example of the use of the advanced skin settings, to which I
> added the fastscatter shader that mimics subsurface scattering in Poser 7.
> Exported to .obj, and through Poseray exported to POV, this is the result.
> IMO, it looks better than only the image map as used in the previous
> figures.
>
> Thomas
Okay, now I'm *really* curious to see your material{...} statement for his
face. :)
Janet
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